![]() Targeting happens automatically, and you rarely deal with more than one enemy at a time-and 90 percent of that time, flailing wildly with the basic sword is enough. It's nostalgic and refreshing to set out on a hero's journey, and the only two things you need to know for a stretch are that the analog stick moves you, one button attacks, and one button allows you to move objects. Right from the start, Oceanhorn is simple and intuitive. When our hero awakes, he meets up with the local hermit for a quick lore lesson, then sets out on a top-down-perspective adventure across a series of scattered tropical islands to find his father-and maybe take down big bad Oceanhorn himself. Our protagonist's father writes a final letter to his sleeping son before he goes off to face an eldritch beast of the deep, the titular Oceanhorn. But mostly, Oceanhorn's greatest achievement lies in accentuating the brilliance of those inspirations, rather than taking them to exciting, uncharted territory. A more appropriate subtitle for it would be, “The names have been changed to protect the innocent.” It'd be one thing if Oceanhorn achieved a similar level of greatness as its inspirations or riffed on Zelda's core concepts in a meaningful way. If imitation is the sincerest form of flattery, then Oceanhorn: Monster of Uncharted Seas is developer Cornfox & Bros building a candlelit shrine to The Legend of Zelda series.
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